d0dge: glyph survival
Stay one step ahead.
A minimalist monochrome survival arcade game. One glyph, one finger, and a living field of dots that warns you of what is coming. Survive the stages, chase your best, and see how long you last once Overload begins.
At a glance
1
finger
7
stages
3
daily runs
0
forced ads
Learn it in seconds. Master it for weeks.
One rule: don't get hit. Every run is fair by design. Hazards never spawn on top of you, gaps are always wide enough to slip through, and nothing reaches you without warning.
Seven stages. One way out.
The longer you survive, the faster and denser it gets. Each stage brings its own grid pattern and a new twist, until Overload: the final stage, where the run ends on skill alone.
Stage 1 · 30 s
Initiation
Learn to move. A steady stream of hazards crossing in straight lines.
Stage 2 · 35 s
Pulse
Ripples spread across the grid. Pairs arrive side by side, with a gap to slip through.
Stage 3 · 35 s
Drift
The grid twinkles. Quickfire shots streak straight across, faster than anything before.
Stage 4 · 40 s
Distortion
Interfering waves. Crossfire: two hazards meet at a marked crossing at the same moment.
Stage 5 · 40 s
Vortex
Spiral arms turn around the arena. Curvers swing through the field in a wide arc.
Stage 6 · 45 s
Fracture
Bursts drift in, stop, signal with a ring of dots, and split into six fragments.
Stage 7 · Endless
Overload
The final stage never ends. Every hazard returns in a shuffled order, faster and denser, until you break.
Know your hazards
Every hazard reads by its shape and the way it moves, in every palette.
Single
An empty ring that crosses the arena in a straight line.
Pair
Two rings side by side. Thread the gap or go around.
Quickfire
A fast triangle, pointing where it flies. Straight across, no tilt.
Crossfire
Two triangles on a collision course. A + on the grid marks where they meet.
Curver
Enters tilted and bends through a clear C before flying straight out.
Burst
A pulsing hexagon. It stops, signals, then splits into fragments.
Daily challenge
One seed. Every player. Every day.
Next to the endless Normal mode, a new daily run waits each day. Same stages, same rules, and the same hazards for everyone.
- Same run for everyone
- The seed comes from the UTC date, so every player faces the same hazards that day.
- Three runs a day
- Enough to learn the run, not enough to memorise it. A run counts when it starts.
- No continues
- One life per attempt. Today’s best is all yours.
Free to play. Fair by design.
Nothing you buy changes difficulty, hitboxes or score. Ads are only ever your choice, never forced. Earn glyphies from every run and spend them on looks.
Palettes · try one on this page
Glyphs
Diamond
Free
Star
150 glyphies
Nest
250 glyphies
Twin
300 glyphies
Whirl
500 glyphies
Spark
Supporters
Every glyph has the same hitbox.
The game
Free
- Normal mode and the daily challenge
- Glyphies from every run you play
- Continue once per Normal run, with an ad or 30 glyphies
- An optional ad bonus once a day in the shop
- Plays fully offline
Supporter pack
€2.99
One-time purchase, restorable.
- The exclusive Spark glyph
- The rainbow grid, over any palette
- 300 glyphies
- Support an independent game
Glyphy bundles
For when you want a look right now.
- 200 glyphies
- €0.99
- 700 glyphies
- €2.99
- 1,300 glyphies
- €4.99
Prices before launch; they may change.
Frequently asked questions
When can I play?
d0dge is in development. It will launch on iOS and Android at the same time, after a TestFlight beta and a Google Play closed test.
Which devices are supported?
iPhone and Android phones running Android 13 or later. Steam on Windows and Linux, with Steam Deck support, follows after the mobile release.
How do the controls work?
Drag anywhere on the screen and the glyph follows your finger’s movement, like a trackpad. Lift your finger and it stops. On desktop you’ll use the keyboard, the mouse or a controller.
Are there ads?
Only if you choose to watch one: to continue a run, or for a once-a-day glyphy bonus in the shop. There are no banners, no interstitials and never an ad between you and RETRY.
Can I pay to win?
No. Purchases are cosmetic. Every glyph has the same hitbox, and a continued run doesn’t count toward your personal best.
Does it need an internet connection?
No. Runs, the daily challenge, earning and spending glyphies all work offline. Only ads and purchases need a connection.
Is d0dge accessible?
Hazards are told apart by shape, never by colour alone. There’s a reduced-motion setting, no full-screen flashes, adjustable drag sensitivity, and separate toggles for sound, music and haptics.
Who is it for?
d0dge is rated for players aged 13 and older, in both stores.
What data do you collect?
Your progress lives on your device. Read the privacy policy for the details on ads and purchases.